Tuesday 25 October 2011

The Essay: Video gaming


Over the past four decades video games have made their way from the arcade halls to a multibillion-dollar home entertainment industry. “Video games have also advanced technologically from relatively simple forms of entertainment to a rich medium capable of communicating ideas and information.” (Hood, Neil G. p. 617)
There has been an ongoing debate about violent video games and if they affect the human behavior or not for several decades. Some say the children are the ones in the danger zone of developing a violent behavior, but there are cases where we see that adults are affected as well. It is not always a case of massive changes in people’s behavior, but changes non-the less. Is there co-relation between violence in video games and changes in cognitive behavior?

“Research on exposure to television and movie violence suggests that playing violent         video games will increase aggressive behavior. A meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults. Experimental and non-experimental studies with males and females in laboratory and field settings support this conclusion. Analyses also reveal that exposure to violent video games increases physiological arousal and aggression-related thoughts and feelings.” (Anderson & Bushman Sept. 2001)
The more you play the bigger the risk is for it to affect someone. It becomes difficult for the player to understand the difference between real life and fiction. The player will start to relate to the characters in the game and start to act like the character in real life.


Video games in general can have a positive effect on people as well, especially children. It gives your child’s brain a workout and will help to improve the child’s skills of following instructions, problem solving and logic, and hand-eye coordination, fine motor and spatial skills. “In shooting games, the character may be running and shooting at the same time. This requires the real-world player to keep track of the position of the character, where he/she is heading, their speed, where the gun is aiming, if the gunfire is hitting the enemy, and so on.” (Link 4) “Playing video games demands an interactive involvement of the players. As a player, you start identifying with some character in the game and act for it. This excited state of mind has a positive effect on the player. It is also said that playing video games is surely better than watching television as video games are interactive.” (Link 5)
It is suggested in a new study that children often become more helpful and cooperative when they play nonviolent video games. “Psychologists at Iowa State University in Ames had previously found that violent video games can teach children to be aggressive and can produce increasingly aggressive behavior over time. The same team of psychologists has recently examined whether some nonviolent video games could teach kids to be more cooperative and helpful.” (Thilmany, J. 2009) One of the psychologists states that it doesn’t have to be just good or bad; it can have both positive and negative effects. “Prosocial content, in contrast, can lead people to behave in a more cooperative and helpful manner.” (Thilmany, J. 2009)

If we compare video games to books, movies, or comic books, you will see that it does not affect the human mind in the same way. “The gamer is not just "exposed" to "ideas," researchers engage in conduct that simulates murder, rape, brutality, and torture. If virtue ethics has any experiential validity at all, repeated conduct over a period of time has an effect on human character.” (McConnell, M.W. 2011)
As a combined result of several studies it is revealed that the effect size of this type of gaming is larger than the effect that second hand smoking (tobacco) has on lung cancer and the effect lead exposure has to I.Q. scores in children. (Link 1) Cases of violent behavior believed to have been caused by violence in video games have also been documented. There has been gathered evidence that people exposed to violent video games encourages aggressive thoughts, affect, and behavior, many games include stealing, fighting, killing and shooting. Playing a game like this can increase the hostile expectation bias, anxiety levels and state hostility, and aggressive behavior. (Greitemeyer, Tobias, Osswald, Silvia, 2011)

There have been cases of public display of violence as a result of violent games through out the years. It is rare and difficult to prove, but it has occurred. Some of these cases are extreme, and will be remembered forever. Here are two examples; one is a clear result of violent video games and the other one is just a speculation.
In this first one there is clear proof that these children were affected by the games. The small town of Littleton, Colorado experienced a school shooting in the year 1999. The shooters were students who habitually played violent video games. Eric Harris and Dylan Klebold, the Columbine High School students who murdered 13 people and wounded 23 in Littleton, before killing themselves, enjoyed playing the bloody video game Doom. Harris created a customized version of Doom with two shooters, extra weapons, unlimited ammunition, and victims who could not fight back—features that are eerily similar to aspects of the actual shootings. (Anderson & Bushman Sept. 2001)
Another event, that has occurred fairly recently also has been a speculation as to if the man has been affected by a game he was playing or not. The 22nd of July, 2011, Oslo's government district got bombed, seven people lost their lives. Later on that day a 32-year-old Norwegian named Anders Behring Breivik was arrested after the massacre on a tiny forested holiday island, where the youth wing of Norway's ruling Labor party hosts the annual summer camp. Over 60 people were killed. Breivik was charged for both of the events. (Link 3) As investigations were ongoing in this case, they had found several violent video games in his apartment. (Link 2)

As research shows there is a co-relation between violence in video games and it does effect change in cognitive behavior. Even though the violent content of the game affect the player’s behavior, it also increases the player’s brain activity and motor skills. There are positives and negatives to video games, whether it be increasing brain activity or encouraging aggressive behavior.  Parents and children need to be choosier when selecting the kind of video game they are willing to be subject to.





Reference list:

Anderson, Craig A. and Bushman, Brad J. September 2001, Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A Meta-Analytic Review of the Scientific Literature, Iowa State University, Vol. 12, NO. 5.


Greitemeyer, Tobias, Osswald, Silvia, 2011, “Playing Prosocial Video Games Increases the Accessibility of Prosocial Thoughts”, The Journal of Social Psychology, Volume 151, Issue 2, pages 121-128.

Hood, Neil G. First Amendment and New Media: Video Games as Protected Speech and the Implications for the Right of Publicity, The Note, page 617.

McConnell, M.W, 2011, "A Free Speech Year at the Court", First Things, no. 216, pp. 27-27-33.

Thilmany, J. 2009, "Social Gaming", Mechanical Engineering, vol. 131, no. 7, pp. 14-14.





Sunday 2 October 2011

Week nine - Tutorial Task

My essay

I chose "Does the extensive use of computer/video games have an adverse impact on the health of young people. What are the most recent papers? Clarify what both sides of the argument claim and only then offer your reasoned opinion based on facts."


I want to write an essay about computer/video games because it sort of fascinates me how people get so in to a game and can get addicted. I don't play myself, only from time to time if my friends want to. I am looking forward to finding out what it does to you not only mentally but also physically. I have a opinion that it can be good for you to a certain level. But if it gets too extreme it is absolutely unhealthy and can be dangerous. I'm going to try not to let my opinion shine trough until the end, and I'm looking forward to finding out if it is good for you in any way.
This is how I'm thinking about setting it up:


Intro


Explaining why and how people get addicted


I will research how it has grown and changed over the years and what is so special about this generation and gaming 


Why it is bad for you


Why it is good for you


Maybe my own opinion


Conclusion





Week nine - Respose to content

POLITICS


- Sign an e-petition


I chose to sign a petition that will help endangered grizzly bears. I love animals and it makes me very sad when ever i hear a specie is threatened. 


http://www.thepetitionsite.com/takeaction/183/454/156/





- Respond to a professional blogger at a major news site

http://www.bbc.co.uk/blogs/johnbeattie/2011/09/the_rugby_world_cup_needs_some.html#postcomment
I wanted to post a comment on this page, i made an account and everything, but the comment button wold not work!! Annoying! At least i tried. 


- What is Barack Obama up to today?

Today (Friday 30) he spoke in Virginia about why they have to pass the American Jobs Act. 
I got this information from his Twitter page. 
http://twitter.com/#!/BARACKOBAMA


- What are the Australian government's plans to censor the Internet (the so-called "clean feed")?

"The Australian Federal Labor Government has a "plan" (since late 2007) to mandate that ISPs block adults' access to Internet content on a secret blacklist, compiled by a government agency, that the Government deems unsuitable for adults."
http://libertus.net/censor/isp-blocking/au-govplan.html

- What place does censorship have in a democracy?

You have censorship  in a democracy to protect certain groups of people, like kids, from certain information. Like porn or bad pictures, violent movies etc. There are different types of democracy, so there are also different levels of censorship. All and all the censorship is there to protect you, not just to keep information away from you like it would in a dictatorship. 

- When will the NBN come to your place? What are the benefits?

"The NBN is a new, wholesale-only, open access high-speed broadband network that will deliver high-speed broadband to all Australians." (http://www.nbn.gov.au/about-the-nbn/what-is-the-nbn/)
I can't find information if it is coming to the Gold Coast any time soon.


- Find out who your local, state and federal representatives are. Send one a message.

- Look up the Queensland or Australian hansard to find the last time your local member spoke in parliament.

I'm not rally sure how to find information about this, I tried and i failed. Sorry! 

Saturday 1 October 2011

Week nine - The finished product

It all works out in the end


I got an answer from my friend back home and he said we could use their song and wished us good luck with the project! Yeeeeey!!!
The answer from the guitarist in "The Dirtydogs".
It's in Norwegian, but it basically says that we can use the song. 
After some ups and downs the short film is finally done. I call it  "Paper plane". The group liked the song i chose and we're all very happy we found a solution to the "problem" that easily.
I have learned how to use iMovie and can now edit what ever i want. I'm even using my new skills in other subjects too. Our group worked well together and communicated well throughout the whole process. We have a great finished product that we are pleased with and hope others will like it too. 

In this movie: Shae Killey, Andrè Lindegaard, Astrid and Steve Turley.
Behind the camera: Andrè Lindegaard and Astrid
Music by The Dirtydogs
Edited by Annette Navarro


I had a really great time making this and would definitely do it again!
Enjoy! 

Thursday 29 September 2011

Week eight - Respose to content

Sharing is caring


Everybody uses free software every day without thinking about it; Facebook, e-mail, MSN, Skype etc. It is only when we are told that we can not use something that we react to it.
Why is it that some things are labeled with copyright and other things are not? Why doesn't everyone just want to share everything and let people play around as they wish? Well would you like it if another person took all the credit for your hard work?


Today you can find a lot of free software on the Internet, but not everything. Music, pictures, movies, books and articles are marked with copyright. This means that the person who made has all the rights to the product and if they find out that someone has been fiddling with it or used it for something they don't approve of, they can sue you. The reason they use copyright is because they have been working long and hard on something that they are proud of and would like to get credit for, maybe even paid. Like artists; you can buy their music cheap on iTunes, but most people choose the illegal way of downloading it for free (like we talked about last week). 
It is understandable that people want to protect their work and not just let anyone use it for what ever they want, but what about the people who would like to use it for something great that could promote the product in a good way? People who would like to make something great of their one by using others work as well. Shouldn't they be allowed to?


"Free software, software libre or libre software is software that can be used, studied, and modified without restriction, and which can be copied and redistributed in modified or unmodified form either without restriction, or with restrictions that only ensure that further recipients can also do these things and that manufacturers of consumer-facing hardware allow user modifications to their hardware. Free software is generally available without charge, but can have a fee, such as in the form of charging for CDs or other distribution medium among other ways." (link 1)


Some may use the argument that you can share clothes and food recipes, so why not software? Well if you think about it; if you give someone a cake recipe on a cake you have worked hard on, do you think someone could make the exact same cake? No, because all caked are different. Different products have been used, it has been made in different places and with different tools. But if you are to copy a song for example, then you're not making the song over again, you are taking the exact product someone else have made and making it your own. And that is what is not OK for most people. 



(link 2) Free software is a matter of the users' freedom to run, copy, distribute, study, change and improve the software. More precisely, it means that the program's users have the four essential freedoms:
  • The freedom to run the program, for any purpose (freedom 0).
  • The freedom to study how the program works, and change it so it does your computing as you wish (freedom 1). Access to the source code is a precondition for this.
  • The freedom to redistribute copies so you can help your neighbor (freedom 2).
  • The freedom to distribute copies of your modified versions to others (freedom 3). By doing this you can give the whole community a chance to benefit from your changes. Access to the source code is a precondition for this. 
Projects like GNU and Creative Commons are trying to give you a chance to find products that doesn't have copyright and wants people to have the chance to create and share openly. But they agree that people should get credit for their work, so they mark the product with other conditions. Such as ways they can use it, that you have to document the name of the person you are taking things from and maybe where you found it. As long as you follow a few rules like that, you are welcome to play around with it. 

"Creative Commons develops. supports, and stewards legal and technical infrastructure that maximizes digital creativity, sharing, and innovation." (link 5)










Reference list:


Found Friday 30 Sept.
http://en.wikipedia.org/wiki/Free_software


Found Thursday 29 Sept.
http://www.gnu.org/philosophy/free-sw.html


I couldn't find the name of the writer.
Copyright © 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2004, 2005, 2006, 2007, 2009, 2010 Free Software Foundation, Inc.

Updated: $Date: 2011/09/20 08:15:37


Found Thursday 29 Sept.
http://www.stumbleupon.com/su/1vPTPR/www.gnu.org/fun/jokes/foreign-signs.html 



I couldn't find the name of the writer.
Copyright © 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.



Updated: $Date: 2011/09/23 15:31:03

Found Thursday 29 Sept.
http://www.stumbleupon.com/su/1vPTPR/www.gnu.org/fun/jokes/foreign-signs.html

Copyright © 1994, 2009 Richard Stallman
This page is licensed under a Creative Commons Attribution-NoDerivs 3.0 United States License.
Updated: $Date: 2011/09/20 08:15:47

Found Thursday 29 Sept.
http://creativecommons.org/about
Written by Creative Commons